It’s a bit anacronistic, but as historical-fantasy, I think Witch Hunter can take it.
Requirements: Intuition 3
You are a thief-taker, solicited by the victims of crime to recover those stolen belongings precious to them. The more zealous of your clients further charge you to bring the thief (or thieves) to justice. Your intentions may be noble or corrupt, extorting your clients or the criminals themselves while making certain your talents are always in demand.
Social Standing: Professional
Abilities: Intuition, Personality, Reason, Toughness
Background Skills: Charm 1, Craft (Evaluate) 1, Empathy 1, Notice 1, Streetwise (Underworld Lore) 1.
Thief-takers gain elective skills in the following categories:
- Fighting: 2
- Interaction: 2
- Movement: 1
- Professional: 3
- Reaction: 2
Kit: Common Garb, a Quick Weapon, 100 Resource Points
The Usual Suspects: Thief-takers gain +1d to all Interaction rolls against those with substantial ties to the criminal underworld.