A week without a post? Not likely. The plague takes it’s toll on things around here. But fear not! From the pages of my own game, I give you…
Fear Rating: 4
Hell’s Favor: 3
Initiative: Reflexes 6d
Melee: Claws or Fangs 9d (DM +6); Tail Lance 10d (DM +8; poison)
Defenses: Avoidance 3; Discipline: 2; Fortitude: 5
Health Track: 11/11/11/11 (Durability Power)
Talents: Brutal Charge (Dive), Danger Sense, Deft Disarm, Fury, Night Vision, Sweep (Tail)
Fundamental Power/Price: Durability (Vulnerability – Wood)
- Flight (Double, Perfect) (Lair)
- Armor (Obvious Appearance)
- Debilitating Poison (Weakness – Holy Symbols)
- 9d: Melee, Notice,
- 8d: Endurance, Stealth
- 7d: Resolve, Command (Intimidation)
- 6d: Reflexes
- 5d: Ranged (Thrown)
Description: A wyvern is a monstrous reptilian creature, with winged forearms, taloned feet, and long, whip-like tail that ends in a barbed lance that drips a foul venom. Wyverns are considered long creatures, and are about the size of a large horse. They are incredibly strong and easily capable of flying off with a horse (or its rider). These creatures are incredibly stealthy for their size and excellent hunters.
Dramatics: Against land-based targets, wyvern have several tactical options:
- Brutal Charge — the wyvern dives from above to inflict terrible damage (+4 DM).
- Grapple — the wyvern grabs its prey in its talons, and…
- drops it from above! The victim plummets to earth and lands on…
- stone (standard damage: 2d per Area/3 yes fallen)
- spikes (increased damage; +4d damage; roll d10, on 1 victim is impaled, +6 damage)
- soft awning/weak roof (fall through, –2d damage)
- sheer roof (–2d damage; roll d10; 1: falls through, 2–10: slides down)
- slams it against a building! (Strength + 2d damage)
- pins and punishes the airborne target!
- Throw — the wyvern hurls chunks of stone and debris against targets below. (+3 damage)
After Play Report: A mated pair of these critters made for a pretty intimidating encounter. Unfortunately, lots of whiffed damage rolls on both sides led me to drop the durability for the sake of time. The players had a slight advantage with one of the wyverns confined. Given the rate of attrition, I’d say the monster had the advantage. Dropping the Durability power definitely makes for a more manageable encounter for less experienced groups.
And let me just add before signing off that falling damage can be NASTY!!!! Dropping an opponent from 4 Areas might just be the best tactic this creature has. So familiarize yourself with the grapple rules, because once airborne it’s the best option your PC has for survival.