With the Kickstarter campaign for the 2nd edition Grand Tome of Adversaries book in full swing, I can’t stress its value to fans of the Savage Worlds of Solomon Kane. Not that Savage Worlds doesn’t have enough critters to keep the players busy for a long while, the lore of Witch Hunter goes hand in glove with SWoSK. What’s better, building NPCs and adversaries in SW is a snap.
But for a SW GM coming to WH hoping to use some of the material for his or her game, he or she may have some issues if they don’t have a copy of the core rulebook laying around. And that can be a tall order when all you want to do is use a critter (maybe even one from this blog!) or an adventure scenario. So to help grease the skids, here’s a handy conversion guide. It’s mainly focused on converting monsters from one system to another. It’s not comprehensive either, so SW GMs will still have to use their imaginations to finesse the material. As always, converting to SW is about the spirit of the rules, not direct conversions. So use common sense when you run into something that doesn’t make sense.
Ready? Ok.
Witch Hunter Ability Level |
Savage Worlds Attribute Die |
1 |
d4 |
2 |
d6 |
3 |
d8 |
4 |
d10 |
5 |
d12+ |
Witch Hunter Skill Dice Pool |
Savage Worlds Skill Die |
1-2 |
d4 |
3-4 |
d6 |
5-6 |
d8 |
7-8 |
d10 |
9-10 |
d12+ |
Attribute/Ability Comparisons |
Savage Worlds Attribute |
Witch Hunter Ability |
Agility |
Agility |
Smarts |
(Education+Reason+Intuition)/3 |
Spirit |
(Will+Resolve)/2 |
Strength |
Strength |
Vigor |
(Toughness+Will)/2 |
Personality to Charisma Bonus |
Personality (WH) |
Charisma (SW) |
1-2 |
0 |
3 |
+1 |
4 |
+2 |
5 |
+4 |
Miscellaneous Traits |
Witch Hunter |
Savage Worlds |
Hell’s Favor |
Creature’s average Attribute score (use Ability to Attribute) |
Threat Rating |
Minions’ average Attribute score (use Ability to Attribute) |
Pace |
Double for SW Pace (3=6) |
Armor |
Equal to SW Armor |
Resolve Skill 7d+ |
Add either Level Headed or Quick Edge |
Minion, Lieutenant |
Non-Wild Card |
Attack Focus (weapon type) |
Add Trademark Weapon or comparable Edge |
Skill Equivalencies |
Savage Worlds |
Witch Hunter (Focus in Parenthesis) |
Boating |
Boating |
Climbing |
Athletics (Climb) |
Driving |
Ride (Drive) |
Fighting |
Melee or Unarmed |
Gambling |
Gamble |
Guts |
Resolve |
Healing |
Heal |
Intimidation |
Command (Intimidate) |
Investigation |
Scholarship (Research) |
Knowledge |
Scholarship (Trained Knowledge), Mysticism, Navigation, Speak Language |
Lockpicking |
Craft (Disable) |
Notice |
Notice |
Persuasion |
Charm |
Piloting |
— |
Repair |
Craft |
Riding |
Ride (Horsemanship) |
Shooting |
Marksman or Ranged |
Stealth |
Stealth |
Streetwise |
— |
Survival |
Survival (Forage) |
Swimming |
Athletics (Swim) |
Taunt |
Charm |
Throwing |
Ranged |
Tracking |
Survival (Track) |
Creature Size |
Witch Hunter |
Savage Worlds |
Tiny or less |
-2 |
Small |
-1 |
Medium |
0 (Human-sized) |
Long |
2-4 |
Large |
2-5 |
Huge-Gargantuan+ |
6+ |
Thanks a lot for this, very helpful, as I’m currently converting WH to SW myself.
Would you mind looking at some ideas for the WH orders and benefits using SW?
Keep on posting,
Tobias
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Not at all! I’d be happy to take a look.
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Hi again Tom,
great, I’ll polish up what I have put together so far. You want me to post it here or should I PM you over on the Paradigm forums?
Tobias
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That’ll work. Or on the Pinnacle forums. Either one.
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How do you translate True Faith/Damnation Points to your SW games?
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Interesting question. I really hadn’t thought of it before. True Faith and Damnation touch on a lot of different aspects of the WH game. I think this one might require a blog post on its own.
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Stay tuned tomorrow for the answer.
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