Watch Dolls (Savage Worlds Version)

A watchdoll usually appears as a child’s plaything, animated by a troubled and evil spirit inhabiting it.  They are a form of homunculus.  Usually these warped servants are crafted to look whimsical or festive, in direct mockery of all that is good or wholesome in the world. Most people who create such unholy beings take a sinister delight in the irony that one of their most trusted servants is a warped symbol of a child’s innocence.

— Grand Tome of Adversaries

With the Kickstarter for the Grand Tome of Adversaries entering into its final days, it may seem odd that I’m posting a Savage World conversion of one of the beasties included.  I did this conversion when I included a watch doll (or bunch of them, actually) in my Savage World of Solomon Kane campaign.  I’ve been preaching the utility of this book for games other than Witch Hunter for a number of posts, so I figure maybe its time to put my money where my mouth is.  And so, here’s is the Watch Doll for Savage Worlds.

Spectator [Wild Card]

Spectators are designed specifically to look like children’s toys. These creatures do not move fast, and are quite fragile. Spectators have the ability to control the will of others.

Attributes: Agility –, Smarts d6, Spirit d10, Strength d4, Vigor d8
Skills: Intimidation d8, Notice d8, Persuasion d10
Charisma: +4
Pace:
Parry: 2; Toughness: 4
Special Abilities:

  • Construct: +2 to recover from being Shaken; No additional damage from called shots; Immune to poison and disease.
  • Immobile: Spectator watchdolls cannot walk or run.
  • Puppet: A target must make an opposed Spirit roll against the spectator (who may add its Charisma bonus to its roll), or otherwise cede complete control of its will to the doll.  The victim will attack friends and even commit suicide, though such acts allow the victim another opposed Spirit roll to break the spell.
  • Regeneration (Fast): A wounded spectator doll makes a Vigor roll each round to heal any damage it has sustained–even after it has been “killed.”  Dismembered pieces will skitter across the floor to resocket themselves, though fragmented pieces will forever after bear “scars” of the incident.
  • Size –2: Spectator dolls stand 6 inches tall.
  • Small: Attackers suffer –2 to attack rolls against a spectator watchdoll, due to its size.
  • Telepathy: Spectators are capable of communicating with others via telepathy.
  • Unstoppable: Spectator watch dolls never suffer wound penalties.
  • Weakness (Mantra): In the presence of a holy mantra, the spectator may not use any of its special abilities.

Stitch Runner

Stitch runners appearing to be made from cheap sackcloth. Their most dreaded ability are their terrible weaving power. It creates animated stitching that sprouts from the place where the target was touched. Its victims can see and feel stitching weaving its way through their skin until the target’s fingers or limbs have been sewn together.

Attributes: Agility d8, Smarts d6, Spirit d4, Strength d4, Vigor d8
Skills: Climbing d6, Fighting d6, Notice d6, Stealth d10
Pace: 6
Parry: 7; Toughness: 4
Special Abilities:

  • Construct: +2 to recover from being Shaken; No additional damage from called shots; Immune to poison and disease.
  • Fleet Footed: Stitch runners roll a d10 for a running die.
  • Improved Frenzy: Stitch runners may make two attack rolls each round at no penalty.
  • Malleable Body: A stitch runner watchdoll can squeeze its body through any space at least 1 inch in diameter.
  • Paralyzing Attack: Str+d4; Regardless of whether they suffer damage, victims of a stitch runner’s attack must make a Spirit roll at –2 or be paralyzed for 2d6 minutes, as mystical stitches run through the victim’s skin.
  • Quick: Stitch runners discard initiative draws of 5 or less for new card
  • Size –2: Stitch runner dolls stand 6 inches tall.
  • Small: Attackers suffer –2 to attack rolls against a stitch runner watchdoll, due to its size.
  • Stealthy: Eerily quiet; +2 to Stealth rolls
  • Weakness (Fire): Stitch runners suffer an extra +1d6 damage from fire-based attacks.
    Wall Walker: Stitch runners can move their full Pace along any vertical or horizontal surface.

The Grand Tome of Adversaries is in its final days and still short of its goals.  If the above interests you at all, please consider supporting it.

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