Kickstarter Update: We are 4 days into the 7th Sea 2nd edition Kickstarter and already funding is closing in on $500k with over 4200 contributors. Several sourcebooks have been “unlocked,” including the New World and the Crescent Empire. You can check it all out here!
I suspect I’m not the only one interested in figuring out the nuts and bolts of characters in 7th Sea 2nd edition (and aren’t patient enough to wait til October). So I broke out the various details of the five pre-generated characters and complied everything into lists. I’ve removed the details in an effort to avoid any legal issues, but I recognize a lot of these from 1st edition, so those of you who haven’t yet backed the kickstarter campaign or subscribed to the 7th Sea email list but do have access to the old 1st edition Players Guide can probably follow along.
Now, this is nowhere near enough information necessary to actually create a character. But given the ranges, you might be able to eyeball some unholy variation with the first edition rules.
Each hero has one hubris.
Each hero has one virtue.
Each character has between 8 and 11 skills. Characters have between 14.5* and 20 dice (pips) divided between skills (minimum 1, maximum 3).
Know (Fashion, Law, Occult, Poison, Tactics, Sea)
Weapon (Dagger, Firearms, Sword, Whip)
*Yes, one character has 1 and a half dice in a Weapons skill. No idea at all what that means, but I’m calling it out here all the same.
Each character has two backgrounds.
El Vagobundo Vagabond
Each character has five or six advantages.
Friends at Court
Second Story Work
Psst, Over Here