Random Boxer Tables

When we started our 7th Sea game, one of the players created an Inish boxer.  His main story goal?  Become a fighter renowned throughout Théah and to box the O’Bannon!  The whole vibe of the character always reminded me of the South Park Russel Crowe spoof: Makin’ movies, singin’ songs, and FIGHTIN’ ROUND THE WORLD!

Unfortunately, life interviened and after only a few game sessions, this player had to take a indefinite sabbatical from the game.  Before he left, to prepare for a string of title boughts in various ports-o-call, I created a series of tables to randomly generate boxing opponents of various skill.  I think I finished them the day before he resigned the game.

Well I guess this work won’t be seeing much play in my game now, so I’m posting it here!

Random Boxer Tables

d10 In the Other Corner…
1 The Kid (Green Fighter)
2 The Ham/Palooka
3 The Up and Comer
4 The Seasoned Fighter
5 The (Current) Champ
6 The Has-Been
7 The Grizzled Veteran
8 The Exotic Foreigner
9 The Prodigal Son
0 The Augmented Fighter
d10 Style
1 Pressure Fighter
2 Swarmer
3 In-Fighter
4 Slugger
5 Boxer-Puncher
6 Switch Hitter
7 Out-Boxer
8 Unorthodox/Unconventional Form
9-0 Roll Twice; ignore this
result again.
d10 Descriptor and Trait
1-2 The Mountain (Brawn)
3-4 Quick and Nimble (Finesse)
5-6 Head in the Game (Wits)
7-8 Tenacious and Unshakable (Resolve)
9-0 The Showboat (Panache)
d10 Quirk
1 Best Defense
2 Southpaw
3 Achilles Heel
4 Drunk
5 Cocky
6 Grudge
7 Distracted
8 Dirty Fighter
9 Secret Enchantment
0 All Heart
d10     The Match
1 Organized Crime is involved.
2 Your opponent throws the Match
3 Your opponent is the crowd Favorite
4 Rough Crowd
5 Your opponent is Altruistic (Man of the People); has vowed to donate all winnings to a popular cause
6 Crooked Promoter
7 Your opponent dies at the End
8 Fat Purse (+1 wealth point to the winner)
9 A Fate Witch is secretly manipulating the fight
0 Showcase Match; your opponent is completely mismatched

Boxing Moves/Terms

  • Jab: Jab is a short straight punch
  • Cross: Cross is a straight punch delivered from the side
  • Uppercut: Uppercut is an upward punch that comes from underneath the opponent’s guard
  • Hook: Hook is a swinging blow with the elbow bent
  • Body Blow: Body blow is a punch to the body
  • Block: Blocking is the use of the shoulders, arms, or hands to prevent an opponent’s punch from landing cleanly
  • Bob and Weave: To bob and weave is to make quick bodily movements up and down and from side to side in order to dodge punches. In boxing bobbing moves the head laterally and beneath an incoming punch. As the opponent’s punch arrives, the fighter bends the legs quickly and simultaneously shifts the body either slightly right or left. Fighters generally begin the bob and weave to the left, as most opponents strike with their left hand, or jab hand first.
  • Stance: Stance is the position adopted by a boxer in readiness to land or receive punches
  • Clinch: To clinch is to hold one’s opponent in such a way that he cannot throw punches
  • Corkscrew: Corkscrew is a punch thrown with the elbow out and a twisting motion of the wrist
  • Counter: Counter is an attack made immediately after an opponent throws a punch
  • Feint: To feint means to fake a punch with the intention of disorientating one’s opponent
  • Guard: Guard is a defensive stance, with the gloves raised to protect the face
  • Haymaker: Haymaker is colloquial term for a wild swinging punch
  • Hold: Hold is a grip of the opponent that prevents him from throwing punches
  • Infighting: Infighting is engaging at very close quarters, so that it is impossible to throw full-length punches
  • Reach: Reach is the distance between the fingertips of the outstretched arms of a boxer; (cricket) the extent to which a batsman can play forward without moving his back foot
  • Rally: Rally is a sustained exchange of blows
  • Roundhouse: Roundhouse is a wild swinging punch
  • Sidewinder: Sidewinder is a blow struck from the side
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