Since 7th Sea hasn’t required nearly the amount of fixing and houseruling Witch Hunter did, I’m going to try something new on the blog this year: posting actual plays of our game sessions. I hope you enjoy the adventures of the crew of the Jackdaw. What follows is an account of the Premier Episode for our “second season”.
Our Heroes are…
- Edward Kenway, Son of Avalon and Captain of the Jackdaw
- Carmena Elena de Ibarra de la Luz, disgraced Castillian Naval officer and bosun of the Jackdaw
- Milaria Beaufort, Knight Arrant of Avalon and loyal servant of Queen Elaine
- Sebastian Valmont, wayward Montaignese aristocrat and porté mage
- Modestas Radvilas Kelrus (Mohai), Sarmatian Expatriate and former Dragoman to the court of the Empress of the Crescent Moon.
Tonight’s Rum is…
Last Season on 7th Sea…
- At the behest of the Caligari family in Vodacce, Captain Ed and Carmena smuggle a syrneth artifact out of a temple of Salacio in Numa; a mysterious conch shell that has mysterious effects on sea life.
- Carmena meets with Roche in the church gardens and learns that the Inquisition may have played a roll in the death of her mentor, Maestro Zavala.
- Captain Ed and Carmena rescue Miaria and Mohai from the hordes of a Maghrebi prince.
- The crew of the Jackdaw is recruited by Ambassador Zorita and the Castillian military to smuggle arms to rebels fighting to free Altimira.
- Our heroes discovered evidence that Ambassador Zorita, Castille’s representative on La Bucca, had been conspiring with Montaigne spies to disrupt relations between the pirate isle and the crown of Castille. This revelation nearly cost them their ship and their lives! Now they are racing back to La Bucca on a fair wind to confront the Ambassador.
Our Episode Begins…
The Jackdaw races across the Widows Sea pursued by a pair of “Black Spot” ships. Captain Ed and Milaria survey them through the glass and find them to be in disrepair and sailing under inexperienced crew. As the Jackdaw turns to fight, a new ship enters the fray — the Black Dragon, sailing Captain Magnus Skaar! The Jackdaw captures one of the black spot ships while Skaar sends the other straight to the Devil Jonah!
Coming aboard the Jackdaw, Captain Skaar congratulates Kenway on his prize. Having given aid twice now, he once again asks for reassurances of Kenway’s support in the upcoming elections on La Bucca. Kenway suggests Skaar take the captive ship into port in a show of strength. Besides, Kenway is more interested in what the captain of that ship, now cooling his heels in the Jackdaw’s brig, has to say about the black spot ships.
The Heroes return to port in La Bucca amidst the fanfare for Captain Skaar. But waiting for them is a foreboding black carriage, no doubt sent by Fabiano Villanova to inquire about his missing wife. Sure enough, Giorgio Catazara, a short, portly Vodacce man with a page boy haircut and a fine waxed mustache is quickly brought before the captain. From his satchel, he presents the captain with a gift: a 200-year old bottle of red Falisci wine, meticulously stored. Catazara does his best to ferret out what Kenway knows about Fabiano’s missing wife, Fiora, but is completely bedeviled by Milaria, Sebastian, and Mohai’s verbal gymnastics. He eventually offers Captain Kenway the task of finding Fiora, with the wine a well-intended gift, and leaves frustrated in his efforts.
Fiora is, of course, safe with Sophia’s Daughters in San Teodoro. Captain Ed and Carmena saw to that task themselves.
But all is not lost, for Catazara has let slip one of Fabiano’s most closely guarded secrets: he is NOT a Villanova. That is Fiora’s family name. Now the heroes have an inkling of just how much the Vodacce man stands to lose from his wife’s disappearance.
As the heroes make preparations to confront the Ambassador, Carmena realizes a mistake in the cypher Mohai used to crack the code of the secret correspondances taken from Castille. The Ambassador is not the villain they seek, but rather his secretary, Juan Carlos! Leveraging the Ambassador’s affections for Carmena, the team send a message for the Ambassador to meet her, alone, at the Yellow Fin.
When the Ambassador arrives, Carmena ushers him into a private room where Captain Ed and Milaria are waiting. The quickly fill the Ambassador in on the details of the conspiracy against Castille. Ambassador Zorita tempers his anger at this betrayal and promises to make good with the heroes and the Castillian military. But as the group discusses what is to be done, Miliaria notices a small spot of blood on the Ambassador’s breast pocket. Brought to attention, the ambassador withdraws his pocket watch to find it bloodied.
Milaria brings the watch to Sebastian, who is outside the Yellow Fin watching for spies. A quick examination by the porté mage confirms that the item is marked, and most likely being used to eavesdrop on the meeting!
The heroes and the ambassador race back to the Castillian embassy to find Juan Carlos gone, along with a handful of important papers from the Zorita’s office.
The scene cuts away to Mohai departing the Jackdaw at nightfall, leaving it under a skeleton crew but doubled watch (in case of trouble). The camera cuts to the interior of the great cabin and finds focus on the bottle of Falisci wine still resting on a shelf. The bottle trembles slightly as the cork works its way out, falling to the floor below.
SO BEGINS SEASON 2 OF 7TH SEA! THE MUSIC SWELLS AS THE CREDITS ROLL!
Suddenly, all goes quiet!
Game Master Reflections
While this episode was planned as a single session, pacing and attendance issues stretched it out into three sessions long. One of these played out as a flashback, where Captain Ed and Carmena delivered the Fate Witch, Fiora Villanova into the hands of Sophia’s Daughters.
This was also my first real experimentation with cut scenes and stingers where the players were viewers rather than participants. I kept them short and sweet and left a lot of the details for the players to discover later (just as the audience of a TV show would). It was surprisingly effective, though I think I will keep them to a minimum so they don’t lose their effectiveness. Of the two, it was the stinger I was most worried about. But Captain Ed’s player caught on right away.
So now the Heroes have two countdown clocks they are watching: the La Bucca elections (between Allende, Baron Maison, and the villainous Captain Skaar) and the Numenari hunters. I plan on advancing these with Danger Points each episode until they are resolved.
- Kick off each episode with an Action Sequence!
- Introduce a new NPC (or kill an established NPC).
- Spotlight a different Hero
- that Hero’s story is front and center this session
- the Spotlighted player gets to choose the next session’s Spotlight Hero