Tag Archives: Sorcery

Three Occult Books for 7th Sea

These three books were recently discovered on the shelves of Tomlin and Sons Booksellers in La Bucca (Sunrise Haven). The number of available copies varies, but they may well appear in other collections on the occult, especially in Western Théah.

Power in the Blood: A Woman’s Journey
Written by Blanche Levellé, born to a family of strong Porte sorcerers but found herself lacking any ability. She devoted most of her life to the search for a means to activate her latent potential, mostly through Alquimia.
Secret: While she never quite gets there, a lot of Levellé’s conclusions and research gets dangerously close to Blood Sorcery (Secret Societies: The Invisible College, 1st edition).
Additional Details: The first edition of this book was published in 1649 in Frieburg.  It has become scare after the War of the Cross and is prized by collectors in Montaigne. This book has been deemed heresy by the Inquisition.

Bloody Legecy: A Codex of Sorcerous Wounds
A pamphlet on Blessures, written by an esteemed Vaticine Witch Hunter, Brother Sergio. The text catalogs know Blessure sites in Théah, both Montaigne and elsewhere, and includes detailed descriptions and long-term observations. Despite its age, the pamphlet is still required reading among dedicated agents of the Inquisition and is held in high esteem as a scholarly text.
Secret: This was one of the texts that revealed the origins of the Inquisition and its original purpose to Inquisitor Octavio Mzabi.  He has been working on an updated edition, seeded with ciphers for Inquisition Aquila members.

A translation of a lost late-Imperial document by Sister Hypathia of the Gnostic Order. It chronicles the Montanus family, who rose to power in the Numaneri senate and whose bloodline would eventually come to dominate Western Théah and the nation of Montaigne. It devotes a considerable amount of detail to Porté sorcery and suggests it was born of a pact between the Montanus family and diabolical otherworldly beings. Despite its pedigree, the text is considered antiquated and has largely been debunked by (mostly Montaignious) scholars.
Secret: Despite its reputed inaccuracies, the text does describe a few lost powers of Porté that could be rediscovered through study and practice.


Your Own…Personal…Dievas

Your own personal Jesus
Someone to hear your prayers
Someone who cares
— Personal Jesus, Depeche Mode

In 7th Sea, a dievas is an ethereal, fey or demonic-like being straight out of Lithuanian folklore.  Obscenely powerful, the only way they can make mischief in the world is through the complicit actions of a petitioner: a losejas.  They is the classic crossroads demon, happy to grant you your fondest desire, but always seeking to twist it to serve their own mercurial ends.

Dievai can come in many shapes and forms.  No doubt they might come completely imagined by a player or GM.  But sometimes its fun to add an unexpected twist to the mix.  For that purpose, I offer you a collection of random tables to help generate a dievas for a storyline.  Roll on as many as you like.  The first group determine how the dievas usually appears to its losejas.  The second, its usual personality in such meetings.  The third set of tables determine what sort of conditions the dievas appears under, and what phenomena (if any) herald its arrival.  Together, they should give you plenty of room to build upon.

d10 Sex
1-2 Androgynous
3-5 Male
6-8 Female
9-0 Shifting
d10 Apparent Age
1 Childlike
2-3 Younger
4-6 Indeterminable
7-8 Older
9 Elderly
0 Shifting
d10 Unusual Feature(s)
1 Eyes
2 Face
3 Hands
4 Hair
5 Ears
6 Clothing/Dress
7 Feet
8 Limbs (Arms, Legs)
9 Skin
0 Shadow
1 Innocent/Childlike
2 Seductive
3 Direct
4 Wise/Approachable
5 Aloof/Coy
6 Friendly/Benevolent
7 Melancholy
8 Annoyed/Inconvenienced
9 Quiet
0 Majestic


d10 Conditions
1-2 When Called/Summoned
3-4 Constant Companion (Harvey)
5-6 Constant Presence (Distant)
7-8 Only when alone
9-0 Unreliable (On its terms)
d10 Signals Appearance
1 Soft music
2 The tinkling of bells/chimes
3 Particular Odor (Foul or Pleasant)
4 Thunderclap
5 Temperature Change (Chill, Heat)
6 A sudden flight of birds
7 Elongated shadows
8 Children’s laughter
9 Muted Sounds/Complete silence
0 Sudden change of location

More Salem Inspired…Goodness?

Another week, another Rite inspired by Salem.  In two instances early in Season 2, we see Countess Marburg (Lucy Lawless) discover or confirm tantalizing details of others by tasting their blood.  She does this in person with Anne Hale (Tamzin Merchant) and again through a monstrous spirit projection with Mary Sibley (Janet Montgomery).  Seems easy enough to reproduce for Witch Hunter, but no where near monstrous enough to warrant a damnation cost.  To give it a bit of extra utility, I’m making it an Animism rite as well.

A Taste of Legacy (Greater Rite)
Devotions: Animism, Witchcraft
Mastery: 3
Time: 1 minute/1 round
Duration: Instant
Strain: 2
Damnation: 0/0
Description: By tasting the fresh blood of a subject, the sorcerer learns something of his history.  The blood must be tasted from a fresh wound, though whether made by a weapon or something more crude (a bite) makes no difference.  The blood can be given freely or taken by force (a standard attack roll).  Either way, the subject suffers at least 1 point of damage in the exchange. When this rite is performed, the sorcerer makes a Sorcerous Tradition roll.  The number of successes dictate the number of details that can be learned.

Successes # of Details
0-2 1
3 2
4 3
5+ 4

This list details some of the details that might be discovered.  These are guidelines, and the GM is encouraged to allow for more if the player has a good idea.

  • The identity of the subject’s parents or grandparents
  • confirm the identity of any important family members within the last five generations
  • family curses or bloodline legacies
  • the subject’s flaws
  • the subject’s virtue or vice
  • the nature of any sorcerous tradition followed by the subject
  • the subject’s level in any one skill or ability
  • the name and location of the subject’s birthplace

This rite can not be used to reveal the True Name of the subject.  Any such attempt results in double the normal Strain points.  Neither may the blood tasted be then used to form a sympathetic link with the subject.  The “taste” of blood is entirely consumed in the rite.

Once completed, the sorcerer may parlay this information into a +2d bonus to any Interaction roll with the subject for a single scene.

  • Boost: Increase the Mastery of the Rite by 2 to perform this rite at a distance through supernatural means of a bound spirit, a familiar, or similar conduit.