The votes are in, and my group of players have almost unanimously elected to go with a high seas adventure game with strong involvement of secret societies. And with that, prep for our 7th Sea game can really begin in earnest. Not that I haven’t been brainstorming and scribbling down ideas for awhile now, but this gives me a definite direction with which to steer the ship, so to speak.
With the holidays upon us, I am sneaking in whatever time I can manage to do a bit of prep for the forthcoming 7th Sea campaign. It’s coming along nicely. I feel I have quite a few resources collected that will make my work easier when we dive in around mid-January. And since it’s the holidays, I want to share some of the fruits of my labor with you.
So first up, a 7th Sea Ship Name resource. Along with a reformatted version of Finn’s Companion #3 (any of you old hands remember that one?), I’ve included a list of authentic ship names from the 17th Century British and Dutch navies, along with pirate vessels of ill repute. So you can either grab a name from antiquity or mix and match something new for your players to grapple with. This should be of help to anyone running a historical (or semi-historical) nautical game. I’m going to add this resource on the Downloads page as well.
Happy Holidays, everyone!